Rules & reference

Turn phases, combat, white-cell adjudication

Turn phases

Offensive: recon → move → attack (move and attack may be simultaneous)

Defensive: recon → move → reinforce

Hosted turn sequence

  1. Blue Cell — upload turn KMZ to the portal
  2. Red Cell — upload turn KMZ
  3. White Cell ghost turn — After Action Report (casualties, effects, rulings). No board merge; players implement on honor system.
  4. Turn number advances; Blue Cell goes again.

Combat

Attacker rolls 1dN where N = attacking force count. Example: 50 vs 100 → attacker rolls 1d50 damage. White-cell may modify rolls.

Record damage in the placemark name via Properties. Delete the marker when the unit is destroyed.

Blind play

Google Earth cannot password-lock folders. Use role-filtered hosted views (view/red-cell/, view/blue-cell/) so opponents do not receive hidden unit data in turn KMZ exports.

White cell

Screenshot initial force laydown to white-cell. Message white-cell on Discord for adjudication when recon or combat reveals something.

White cell may post ad hoc announcements anytime (casualties, weather, effects) without advancing the turn.